I remade this vehicle for the VR project I'm currently working on with the Canadian Aviation and Space Museum. The original vehicle had a higher poly count (1.2Million) and would often cause lag issues in game. I decided to remake and modify the vehicle from scratch, while maintaining its previous form, and lowered the poly count to 130K, which optimized performance considerably in game, no longer causing lagging nor frame drops.
Modeled in 3DS Max, textured in Substance Painter.